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## Character: Kozu (Rogue/Arcane Trickster)
> Kozu Marphanis is a Half-Elf Rogue and Arcane Trickster operating in the city of Waterdeep in the Forgotten Realms. He has fair, pale skin with a slightly cool undertone and a clean-shaven, unblemished face. His dark near-black brown hair is long, straight, and loose — parted near-centre and falling past his shoulders to mid-back, framing his face in two long curtains that tuck naturally behind his moderately pointed half-elf ears. His eyes are cool grey-green. His face is oval and refined with high cheekbones, a straight narrow nose, a defined jaw, and the watchful, calculating expression of someone who notices everything and reveals nothing. He appears to be in his mid-to-late twenties. He wears complex, multi-layered leather armour combining dark espresso-brown, chocolate-brown, and near-black panels. The chest features overlapping leather segments with horizontal straps and small buckles running down the ribcage, a central diamond-shaped clasp or inlaid motif at the sternum, and fitted dark leather vambraces on the forearms. Below the waist, dark leather tassets hang to mid-thigh with geometric stitched detail, over warm medium-brown fitted leather trousers. His most distinctive feature is a rich royal purple hooded cape, deep violet-purple heavy fabric, fastened at both shoulders with round silver disc brooches. The hood is large and generously cut, capable of casting deep shadow across the face. The cape falls to mid-calf, open at the front to reveal the armour beneath. He wears medium-brown leather boots to mid-calf height with buckle straps and flat functional soles. He carries a compact dark metal and wood hand crossbow, held low at the hip. His overall aesthetic is elegant, controlled, and dangerous — a shadow operative with quiet arcane power, moving through Waterdeep like someone who knows exactly where the exits are. Style: cinematic D&D fantasy, photorealistic, dark cool tones, high contrast.
> ![[Kozu-Reference.png]]
## Character: Fredoku (Monk)
> A bald human male monk in his late 20s, medium athletic build, warm confident smile. Wearing a deep burgundy-maroon tunic with runic inscription embroidery trim along the neckline, hemline, and cuffs. Matching dark red-maroon trousers, worn brown leather boots, brown leather belt. Often holding a pewter tankard. Warm candlelit medieval tavern aesthetic. Friendly, grounded, quietly formidable. Style: cinematic D&D fantasy, photorealistic, warm amber tones.
> ![[Fredoku-Reference 1.png]]
## Character: Martyn Littlewood (Warlock)
>Martyn Littlewood is a Warlock operating in the city of Waterdeep in the Forgotten Realms. With short messy blond hair, blue eyes, and a short stubble beard. He wears a black bandanna tied around his head and a loose green scarf around his neck. His clothing is plain, worn leather armour, and practical — nothing that draws attention, nothing that suggests power. That is deliberate. Martyn made a pact he didn't fully understand at the time, with a patron whose name he no longer says aloud. The power came quietly and without ceremony, which suits him fine. He is not the type for ceremony. He travels light, speaks carefully, and tends to know more about a situation than he lets on. He is a member of an adventuring party called The Mighty Hands, based at TheManor in Waterdeep. Most people underestimate him. Most people only get to do that once.
>![[Martyn-Reference.png]]
## Character: Iz (Cleric)
>Small autognome cleric, 4 feet tall, compact mechanical body. Silver-grey steel domed helmet with rivets and central ridge, two large round glowing amber-orange eye lenses, no face. Silver mechanical chest with brass bolt accents and central gear joint. Bright orange cape with ornate gold lattice trim border, matching orange front tabard with gold trim. Slim segmented mechanical arms with visible elbow pistons, articulated metal claw fingers. Slim mechanical legs with knee piston detail. Large rounded dome-shaped bronze-silver boots. Holding an oversized asymmetric double-headed iron warhammer with brass bolt accents and brown wooden handle in left hand. Right hand open, claw fingers extended. Pure bright white background. D&D fantasy autognome character reference, photorealistic, sharp detail, soft studio lighting, no shadow.
>![[Iz-Reference.png]]
## Character: Dolous (Wizard)
> Dolous is a Tiefling Wizard operating in the city of Waterdeep in the Forgotten Realms. His skin is a cool, muted slate-blue to periwinkle-grey — desaturated and slightly corpse-like in undertone, consistent across his face, neck, ears, and bare hands. His face is long, angular, and gaunt with an aristocratic severity: extremely high sharp cheekbones, deep hollows beneath them, a long aquiline nose with a strong bridge, thin lips, a heavy brow ridge with thick black eyebrows, and a high forehead with subtle horizontal creases. His eyes are his most unsettling feature — vivid glowing amber-red, ember-like irises with an inner luminosity that burns against his blue skin. No horns. He wears his jet-black hair slicked tight against his skull from a defined widow's peak, gathered smoothly at the nape of the neck in a low natural tie — sleek, oiled, with no loose strands. He appears mature, equivalent to late 40s in human terms, weathered and hardened. He wears a black matte turtleneck undershirt rising to mid-neck, beneath a full-length black leather duster coat that falls to mid-shin. The coat has a dramatic large stand-up collar that rises 3-4 inches and frames the neck, wide angular lapels forming a deep V at the chest, subtle diagonal panel seaming across the upper chest, long fitted sleeves, and a straight A-line fall. The coat is cinched at the natural waist by a black leather belt approximately 1.5 inches wide, bearing a large ornate gold-brass circular medallion buckle featuring a pentagram or pentacle symbol — a five-pointed star within a circle — hanging as the centrepiece. His hands are bare, showing his blue skin, with long slender fingers. Footwear is not visible beneath the coat's length but is assumed to be dark boots. He carries no visible weapons — his power is self-evident. His overall aesthetic is gothic, severe, and coldly aristocratic — an infernal dark mage of quiet, overwhelming menace. Style: cinematic D&D fantasy, photorealistic, cold blue and shadow tones, high contrast.
> ![[Dolous-Reference.png]]
## Character: Savxra (NPC - Order of the Gauntlet, Temple in Waterdeep)
> A compact, sharp-featured human woman in her late 30s. Olive skin, high sharp cheekbones, a strong jawline, thin determined lips, and intense dark brown eyes that miss nothing. Dark near-black hair pulled severely and tightly back from her face into a low knot at the nape of the neck, with no loose strands. Light crow's feet and a small scar above her left eyebrow — the face of someone who has survived twenty years of dangerous work and considers it unremarkable. She wears full Order of the Gauntlet plate armour — polished silver and cool grey steel, articulated pauldrons, gorget, breastplate, gauntlets, and greaves. The right pauldron bears a raised golden gauntlet emblem — the symbol of the Order of the Gauntlet. A deep navy blue tabard falls over the front and back of the armour, bearing a golden sunburst crest. A dark navy blue cloak is pinned at her right shoulder. Her posture is
parade-ground perfect — spine rigid, chin level, hands relaxed at her sides with absolute controlled stillness.
>![[Savxra-Reference.png]]
## Character: Barnubus (NPC - Citywatch Captain guard in Waterdeep)
> ![[Barnabus-Reference.png]]